Chess is beaten (machines can play a perfect game) when there are up to 7 pieces on the board.
This might seem like a simple question of compute power, but clever implementation matters. If you can effectively compress your DB, you can use a bigger one!
https://en.wikipedia.org/wiki/Endgame_tablebase#Computer_chess
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An ad hoc, informally-specified, bug-ridden, slow implementation of half of a text adventure game -- or as I like to call it, a compiler.
The games console market is fascinating: there's incentive to *not* provide upgraded models.
You want the guarantee that a game for $X just works on any $X purchased.
E.g. the Switch OLED has a bigger screen, and a better CPU than the original, but it's downclocked to match the original Switch's CPU.
I'm never sure what to name my remotes in git. I tend to use 'mine' so I can add other forks later, but sometimes I use 'gh' or the traditional 'origin'.
What do others use?