Oni is an interesting editor project I've not seen before. It pitches itself as "combining the best bits of NeoVim, Atom and VSCode" https://www.onivim.io/ and looks pretty polished.
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I've heard of 'blub languages', where you don't realise that other languages have better abstractions until you've experienced them.
I think the same thing happens with individual features. I've seen several C++ folks miss variadic generics in Rust, but I've not written enough C++ to feel it.
I've dabbled with 'conventional commits' for a personal project but I found they slowed me down.
It's not always easy to categorise a commit as a fix, a chore etc. Sometimes refactorings also fix bugs.
Do you use them? I can imagine a large, mature project benefitting more.
Here's a weird UI pattern I haven't seen before. This sanitizer will keep things clean for 24 hours, so the time counts *down*.
Every time I see it, it looks like 24 hour clock showing the wrong time!