I've never seen a JIT with an "eject" option.
If I'm happy with the steady-state performance of my system, I'd rather disable the JIT and lose additional optimisation in favour of removing the tracing overhead. Do any languages offer this?
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It's so strange that we talk about languages being slow, and have done for years. Computer performance has increased so much in this time.
https://hbfs.wordpress.com/2009/11/10/is-python-slow/ (shared on HN in 2009) discusses Python being slow. My underpowered Thinkpad has 20x the single-threaded performance! https://www.cpubenchmark.net/compare/73vs3766/AMD-Athlon-64-4000+-vs-AMD-Ryzen-5-PRO-4650U
Maybe *relative* performance of languages matters more?
I've heard of 'blub languages', where you don't realise that other languages have better abstractions until you've experienced them.
I think the same thing happens with individual features. I've seen several C++ folks miss variadic generics in Rust, but I've not written enough C++ to feel it.
It's odd that games often show the hours played, but I've not seen this in other apps.
"You've spent 20 hours talking to this person." Would this be a usage deterrent? If so, why do many games offer it by default?