USB-A connectors seem absolutely massive when the majority of my connectors are USB-C. With hindsight, maybe the original USB standard could have been smaller.
USB 1 came out in 1996, way before the modern smartphone, so I assume it was more focused on desktop devices.
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I've written CLI programs, GUIs, websites, but never a smartphone app. I suspect it would be tricky: playing with your WIP app on a laptop doesn't feel the same as loading it on a handset.
Have you ever written a smartphone app to scratch an itch? How was it?
Thinking more about software pricing trends: boxed software was often £30+ when I was a kid. Paying that amount for a smartphone app seems expensive today.
SMS 2-factor authentication isn't super secure because it's too easy to call a phone provider and do a SIM swap.
It seems like a dedicated smartphone app is significantly better here? It's just as convenient for the user, but harder to compromise.