miniblog.

After experimenting with emoji on a range of platforms, I've realised it's really hard to develop a good visual across different platforms. Emoji rendering varies massively based on the system's default emoji set. I ended up using image rendering so all users get the same style.
https://notes.wilfred.me.uk/ImportanceOfAutomation
I've seen steganography in images, but putting secret data in text is a clever idea: https://medium.com/@umpox/be-careful-what-you-copy-invisibly-inserting-usernames-into-text-with-zero-width-characters-18b4e6f17b66
The more available information is, the more I find I need to respond sooner. Sure, I could respond to a message about meeting up at any point. But if I don't respond promptly, I rarely have the context to prompt me later. I find "now or never" to be more common!
I built a thing this weekend: autogenerated emoji summaries for my new blog/wiki!
Photo
It's remarkable that memes are such an established medium that there are reference sites that research their origins: https://knowyourmeme.com/ Perhaps it will become a topic of scholarly research in time?
I'm finding myself using icon fonts like font awesome much less these days. There's a ton of emoji available without waiting for the browser to download a font.
The npm ecosystem is amazingly broad and deep. I can grab a utility library for choosing a random item from an array, or a part-of-speech tagger for analysing text!
Even vehicles come with apps! https://youtu.be/0JgCn8-aETA?t=276
Building a device that will automatically power cycle your router if you have no internet access! https://hackaday.com/2019/11/02/router-rebooter-without-the-effort/ It feels like a solution at the wrong level of abstraction, but it has a certain elegance.
MuZero is more general than AlphaGo and plays slightly better despite using less compute:
It's a lot harder to replace components that are lower down in a stack. Does this mean that designs tend to be better for higher level components? x86 has been around for a long time and has plenty of features we'd change in hindsight.
An entertaining discussion of game economies, emergent metagames, and warthogs:
An entertaining discussion of game economies, emergent metagames, and warthogs:
Generating private keys for wallets, using poor seed data, enabling others to access the contents:
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